public enum PlayerStatus
{
    /// <summary>
    /// 正常
    /// </summary>
    Normal,
    /// <summary>
    /// 被攻击
    /// </summary>
    Attacked,
    /// <summary>
    /// 被抓住
    /// </summary>
    GetCaught,
    /// <summary>
    /// 被锁定
    /// </summary>
    Locked
}

public enum ActionStatus
{
    /// <summary>
    /// 空闲
    /// </summary>
    Idle,
    /// <summary>
    /// 走
    /// </summary>
    Walk,
    /// <summary>
    /// 跑
    /// </summary>
    Run,
    /// <summary>
    /// 攻击
    /// </summary>
    Attack,
    /// <summary>
    /// 换弹
    /// Reload与Idle、Walk、Run是共存的，并且Idle、Walk、Run优先
    /// </summary>
    Reload
}